(C) 1988 MicroProse Softwareįor obvious reasons, the game is only loosely based on the novel, but it allowed players to try to influence the outcome of the war by carrying out various missions in a nuclear attack sub. Here, the player took command of a sub (the classes available varied depending on what year was chosen as the setting one could choose 1984, 1988, 1992, or 1996) and played through Tom Clancy’s World War III from start to end. The capstone of Red Storm Rising was the Campaign.
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As a result, Red Storm Rising gave players different options to play the game, including Training Scenarios to familiarize new “skippers” with their boats and how to play the game, and Single Battles that depicted different scenarios, such as a one-on-one duel with a Soviet sub, a sub attack on a Red Fleet aircraft carrier, or an interception of a Soviet amphibious group made up of transports, landing ships, and escorting warships.
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(C) 1988 MicroProse Software.Īlthough versions for specific PC types (such as IBM PCs, Commodore 64, and Amiga) were programmed by different personnel, the basic game was designed by Sid Meier, the company’s co-founder and the designer of Silent Service. Note the late-1980s graphics style and the “status bar” showing the war’s progress on Day Six of World War III. One of my favorite MicroProse games was 1988’s Red Storm Rising, a game based on Tom Clancy’s eponymous novel about a conventional World War III in which the Soviet Union and the Warsaw Pact invade West Germany some time in the (then) near-future.Īt its core, Clancy’s novel was a look at what a Third Battle of the Atlantic would be like in an era of missile-armed ships, planes, and subs, and how such a naval struggle would affect the battles on the ground and in the air in Central Europe and on Iceland.Īccordingly, MicroProse’s Red Storm Rising was a simulation of nuclear submarine warfare that allowed players to take command of an American boat – one could choose one from various classes, ranging from the Permit class that first entered service during the Kennedy Administration to the Seawolf class, which had not yet been introduced to the fleet when the game was published – and fight a campaign in the Norwegian Sea and the North Atlantic.
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Most of them were designed and published by MicroProse Software of Hunt Valley, MD, which was founded by Sid Meier and William “Wild Bill” Stealey in 1982.Īlthough Sid Meier’s Civilization is perhaps MicroProse’s best-known game – it spawned a still-ongoing franchise that includes the latest entry in the series, Sid Meier’s Civilization VI – the company’s original focus was on military simulation games such as Hellcat Ace, Spitfire Ace, the F-15 Strike Eagle trilogy, the F-19/F-117A Nighthawk Stealth Fighter duology, M-1 Tank Platoon,the World War II submarines Silent Service duology, and Gunship. (C) 2017 Killerfish Games.īack in the 1990s, when I first bought my first MS-DOS-based personal computer, I used to play many military-themed simulations and strategy games. Here we see a Sturgeon-class boat at periscope depth. Screenshot from a session of Cold Waters.